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hELLO · Designed By 정상우.
GameChoi

Choi Programming

[UE5] COMBAT GAME - 01. PLAYER
Create Game/[UE5] BLUEPRINT & C++

[UE5] COMBAT GAME - 01. PLAYER

2023. 1. 4. 18:09

1. Player

1.1 Mesh

 - 마켓 플레이스에 있는 Pargon: Kwang 사용

   - https://www.unrealengine.com/marketplace/ko/product/paragon-kwang

Pargon: Kwang

1.2 Component

1.2.1 Camera Component, Character Movement Component

1.2.2 Combat Component

 - Weapon System

   - Equipment & Unequipment Weapon

   - Enable Attack 

1.2.3 Stat Component

 - Health

 - Stemina

 - Armor

 - Attack Damage

1.2.4 Collision Component

 - Activate & Deactivate Collision

 - Collision Trace

1.2.5 State Component

 - Gameplay Tags

   - Action

   - Character State

Gameplay Tags

1.2 Animation

 - Attack Animation

 - Dodge Animation

 - Hit Reaction Animation

 - Defence Animation

 - Potion Animation

 

2. IK RIG & IK Retargeter

2.1 IK RIG

 - UE5에서 제공되는 캐릭터를 사용

   - 제공되는 캐릭터와 맞춰주기 위해 Kwang IK RIG 생성

Mannequin Kwang

2.2 IK Retargeter

 - IK Retargeter Create

   - 위에서 만든 Kwang IK RIG를 사용하여 기존 애니메이션 생성

Retargeter
Animation Retargeter

2.3 Manny Animation

 - Retarget Animation Assets

   - Duplicate and Retarget Animation Blueprint

Duplicate and Retarget Animation Blueprint

 - IK Retargeter Settings

   - 애니메이션 생성 및 플레이어 변경

Retarget

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