1. Player
1.1 Mesh
- 마켓 플레이스에 있는 Pargon: Kwang 사용
- https://www.unrealengine.com/marketplace/ko/product/paragon-kwang
1.2 Component
1.2.1 Camera Component, Character Movement Component
1.2.2 Combat Component
- Weapon System
- Equipment & Unequipment Weapon
- Enable Attack
1.2.3 Stat Component
- Health
- Stemina
- Armor
- Attack Damage
1.2.4 Collision Component
- Activate & Deactivate Collision
- Collision Trace
1.2.5 State Component
- Gameplay Tags
- Action
- Character State
1.2 Animation
- Attack Animation
- Dodge Animation
- Hit Reaction Animation
- Defence Animation
- Potion Animation
2. IK RIG & IK Retargeter
2.1 IK RIG
- UE5에서 제공되는 캐릭터를 사용
- 제공되는 캐릭터와 맞춰주기 위해 Kwang IK RIG 생성
2.2 IK Retargeter
- IK Retargeter Create
- 위에서 만든 Kwang IK RIG를 사용하여 기존 애니메이션 생성
2.3 Manny Animation
- Retarget Animation Assets
- Duplicate and Retarget Animation Blueprint
- IK Retargeter Settings
- 애니메이션 생성 및 플레이어 변경
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